Incompatible mods These mods alter base game functionality and directly conflict with SoS 2 features. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. Supposedly this has been fixed in an update, along with the phantom performance loss.
Spore force save mod mod#
Will cause all buttons to be off by one gizmo (launch will be select all in group.) Turn off Optimize DrawInspectGizmoGrid in the mod settings to fix this. Mods with unknown compatibility Add mods here that might have compatibility issues but are not sure of the severity. If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. Except for that RT 2.3.9 and above is compatible with SoS2. It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. You can set those time constraints on the RT configuration. Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. Will cause raiders without EVA gear to arrive on the space map, dying and breaking balance and immersion.
General incompatibility General issues with SoS 2 that require workarounds or patches.Īny mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! Remove them.Īny storyteller forcing Raids at Player Home Please add your own findings to the Wikia. The machine gods only smile on the worthy. The eye in the storm of modding never blinks. This site lists know issues with other mods.